Tuesday, August 4, 2009

Patch 3.2 Notes Update, Maintenance, Blue posts

Below you will find the 3.2.0 PTR notes. Please bear in mind these changes are not exhaustive and are subject to revision at any time during the 3.2.0 testing phase.

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When the 3.2.0 test realm notes are updated, we will attempt to highlight any major changes here. Please note that, due to the manner in which test realm patch updates are applied, some of these changes may not appear until the next test build is released

  • Update: 07.27 1:15 PM PDT

    • Dungeons and Raids section updated: emblem changes moved from Items: General section, daily dungeon emblem reward changed
    • Paladins section updated: Seal of Vengeance and Seal of Corruption
    • User Interface section updated: casting bar and immunity to interrupt effects note revised, "new feature" icon for recently-added user interface features

  • Update: 07.21 1:25 PM PDT

    • Wintergrasp section updated: Industrial Warfare, player limit in zone increased
    • Death Knight section updated: Blood Strike change reverted
    • World Environment section updated: new Dalaran orphans explained better
    • Engineering section updated: Saronite Bomb and Global Thermal Sapper Charge siege damage increase reverted
    • Bug Fixes section updated: Improved Shadow Bolt note moved from Warlocks section

  • Update: 07.20 1:00 PM PDT

    • Shamans section updated: original name of Totem Bar 3 correctly listed as Call of Air
    • Warriors section updated: Battle Shout, Commanding Shout, Devastate
    • User Interface section updated: Quest Tracking feature removed
    • Bug Fixes section updated: Sigil of Arthritic Binding note corrected

  • Update: 07.16 3:15 PM PDT

    • Arena section updated: Ruins of Lordaeron (tombstone addition reverted), Ring of Valor (flame wall removed)
    • Wintergrasp section updated: Against the Odds
    • Ulduar section updated: more Yogg-Saron encounter adjustments
    • Items: General section updated: triggered effects
    • Paladins section updated: Crusader Aura
    • Shamans section updated: naming scheme changes to totem sets
    • Warlocks section updated: Improved Shadow Bolt
    • Warriors section updated: Devastate
    • Bug Fixes section significantly updated: classes, items, professions and events

  • Update: 07.10 2:00 PM PDT

    • Arena section updated: 2v2 bracket reward eligibility
    • Items: General section updated: resilience
    • Death Knights section updated: Blood of the North
    • Druids section updated: Swift Flight Form
    • Hunters section updated: Snake Trap
    • Mages section updated: Mirror Image
    • Paladins section updated: Shield of Righteousness
    • Shamans section updated: Earth Shock, Maelstrom Weapon, Wind Shock
    • Warriors section updated: Shield Block change reverted, Shield Slam
    • Engineering section updated: Flying Machine
    • Items section updated: Tome of Cold Weather Flight, Val'anyr, Hammer of Ancient Kings
    • Bug Fixes section updated: Warlocks section added (Demonic Circle)

  • Update: 07.07 3:00 PM PDT

    • Wintergrasp section updated
    • Dungeons & Raids section updated: instance ID extensions
    • Items: General section updated: agility, dodge rating, parry rating
    • Druids section updated: Enrage, Feral Combat changes added
    • Hunters section updated: Roar of Sacrifice
    • Mages section updated: Frost changes added
    • Paladins section updated: Ardent Defender, Guarded by the Light, Art of War
    • Priests section updated: Psychic Horror, Shadow changes added
    • Shamans section updated: Chain Heal increased jump distance corrected
    • Warlocks section updated: Shadowflame
    • Warriors section updated: Bloodrage, Execute, Shield Block
    • Engineering section updated: Mind Amplification Dish, switching specializations, Frag Belt, World Enlarger
    • Items section updated: Glyph of Righteous Defense, Glyph of Healing Wave, mage tier-7 set bonuses
    • Bug Fixes section updated: druids using bombs in forms

  • Update: 06.29 1:45 PM PDT

    • Items: General section updated: buy back change, new dungeon loot feature
    • Death Knights section updated: Bloody Strikes, Unholy Blight
    • Hunters section updated: Deterrence
    • Mages section updated: Empowered Fire
    • Paladins section updated: judgements, Seal of Vengeance/Corruption, Ardent Defender, Crusader Strike
    • Warriors section updated: Bloodsurge, Protection changes added
    • User Interface section updated: new option to view item level
    • Graphics section added: Shadow Effects note moved here
    • Engineering section significantly updated
    • Bug Fixes section updated: Rune of Razorice (death knights)

  • Update: 06.24 12:10 PM PDT

    • User Interface section updated: quest tracking features
    • World Environment section updated: Mathiel (Darnassus NPC) correctly named
    • Paladins section updated: Righteous Fury

  • Update: 06.23 05:42 PM PDT

    • User Interface section expanded and updated
    • World Environment section added
    • Portal functionality from capital cities to the Dark Portal altered; moved under "World Environment"
    • Death Knights section updated: Blood Plague, Blood Strike, Frost Fever

  • Update: 06.19 6:00 PM PDT

    • PvP section updated: Wintergrasp changes
    • User Interface section updated: frame rate improvement for shadow effects
Update: 7.10 2:15 PM PDT

The following changes have been made to Isle of Conquest. Some of these changes may appear in the build going live today, while others might not make it in until the next build.

  • Added a new powerful AoE attack to the Generals.
  • Added bonus honor for destroying a gate (note: this honor is only given out once when the first gate is destroyed. Destroying additional gates does not grant additional honor).
  • Increased the range of the Flame Turrets on the Siege Engines.
  • Decreased the starting reinforcement count from 400 to 300.
  • Achievements for the zone should all work correctly now.
  • Fixed a bug that could cause the Keep Cannons to be unable to be repaired and despawn.
  • Fixed a bug that was causing the alliance gate to not have collision at the start
  • Lowered the movement speed of the glaive thrower (again).

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Update: 06.30 5:45 PM PDT

In addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:

  • Players gain a new buff after being launched out of the catapult that reduces all falling damage taken.

We intend to make the following changes to Isle of Conquest in the next test realm build:

  • Horde turrets no longer can be destroyed from the ground.
  • Increase siege damage from Glaive Thrower.
  • Increase all damage from Siege Engine and its turrets.
  • When the parachute effect ends from jumping off the Gunship, players will gain a new buff that reduces all falling damage taken.
  • Increase the timer before a Catapult without a driver explodes from 30 seconds to 120 seconds.

It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:

  • Sometimes the Keep Cannons are being despawned and they never return. This should not happen.

Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks!

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Original Post: 06.25 2:35 PM PDT

Based on player feedback and testing, we will be making several changes to Isle of Conquest in the next test realm build. We'd like to lay them out for you here in the hopes we're able to encourage continued participation and feedback.

  • Increased all the gates' health from 300,000 to 600,000.
  • Increased the reinforcement count from 200 to 400.
  • Significantly increased the health and damage of the keep generals.
  • Seaforium

    • Reduced effect range of the siege damage caused. Both the player damage and the siege damage caused should be 10 yards now.
    • The Huge Seaforium piles will now despawn for 20 seconds once looted.

  • Glaive Thrower

    • Reduced the cooldown of Blade Salvo from 60 seconds to 30 seconds.
    • Reduced movement speed.

  • Demolisher

    • The Hurl Boulder and Ram effects no longer share a cooldown.

  • Keep Cannons

    • Fixed a bug that was causing them to do much more damage than intended.
    • Keep Cannons can now be repaired once they are destroyed by clicking on them. This repair process takes 8 seconds and can be interrupted, similar to capturing a PvP objective.

  • Siege Engine

    • Significantly Increased health.

Your testing of this new Battleground thus far has proven invaluable and we ask that you please keep the feedback coming once these changes have been applied.

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